star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
Log | Files | Refs | README | LICENSE

commit f38664cfbe50a90f2f022bc8b091b207bdc30104
parent 2f5d33d507293fade2e3fc4a3c35e635f6b3433d
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu, 18 Jan 2018 18:58:32 +0100

Test scene composed of meshes and spherical shapes

Diffstat:
Mcmake/CMakeLists.txt | 1+
Msrc/test_s3d_sphere.c | 6++++++
Asrc/test_s3d_sphere_box.c | 147+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 154 insertions(+), 0 deletions(-)

diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt @@ -149,6 +149,7 @@ if(NOT NO_TEST) new_test(test_s3d_seams) new_test(test_s3d_shape) new_test(test_s3d_sphere) + new_test(test_s3d_sphere_box) new_test(test_s3d_sphere_instance) new_test(test_s3d_primitive) new_test(test_s3d_trace_ray_instance) diff --git a/src/test_s3d_sphere.c b/src/test_s3d_sphere.c @@ -54,6 +54,8 @@ main(int argc, char** argv) float dir[3]; float range[2]; float N[3], P[3], tmp[3]; + float lower[3]; + float upper[3]; float area; float volume; size_t nprims; @@ -147,6 +149,10 @@ main(int argc, char** argv) CHK(s3d_scene_view_primitives_count(view, &nprims) == RES_OK); CHK(nprims == 2); + CHK(s3d_scene_view_get_aabb(view, lower, upper) == RES_OK); + CHK(f3_eq_eps(lower, f3_splat(tmp, -2), 1.e-6f)); + CHK(f3_eq_eps(upper, f3(tmp, 6, 2, 2), 1.e-6f)); + CHK(s3d_scene_view_get_primitive(view, 0, &prim0) == RES_OK); CHK(s3d_scene_view_get_primitive(view, 1, &prim1) == RES_OK); CHK(prim0.prim_id == 0); diff --git a/src/test_s3d_sphere_box.c b/src/test_s3d_sphere_box.c @@ -0,0 +1,147 @@ +/* Copyright (C) |Meso|Star> 2015-2018 (contact@meso-star.com) + * + * This software is a computer program whose purpose is to describe a + * virtual 3D environment that can be ray-traced and sampled both robustly + * and efficiently. + * + * This software is governed by the CeCILL license under French law and + * abiding by the rules of distribution of free software. You can use, + * modify and/or redistribute the software under the terms of the CeCILL + * license as circulated by CEA, CNRS and INRIA at the following URL + * "http://www.cecill.info". + * + * As a counterpart to the access to the source code and rights to copy, + * modify and redistribute granted by the license, users are provided only + * with a limited warranty and the software's author, the holder of the + * economic rights, and the successive licensors have only limited + * liability. + * + * In this respect, the user's attention is drawn to the risks associated + * with loading, using, modifying and/or developing or reproducing the + * software by the user in light of its specific status of free software, + * that may mean that it is complicated to manipulate, and that also + * therefore means that it is reserved for developers and experienced + * professionals having in-depth computer knowledge. Users are therefore + * encouraged to load and test the software's suitability as regards their + * requirements in conditions enabling the security of their systems and/or + * data to be ensured and, more generally, to use and operate it in the + * same conditions as regards security. + * + * The fact that you are presently reading this means that you have had + * knowledge of the CeCILL license and that you accept its terms. */ + +#include "s3d.h" +#include "test_s3d_camera.h" +#include "test_s3d_cbox.h" +#include "test_s3d_utils.h" + +#include <rsys/image.h> +#include <rsys/float3.h> + +int +main(int argc, char** argv) +{ + struct mem_allocator allocator; + struct s3d_device* dev; + struct s3d_shape* box; + struct s3d_shape* sphere; + struct s3d_scene* scn; + struct s3d_scene_view* view; + struct s3d_vertex_data vdata; + struct cbox_desc desc; + struct image img; + struct camera cam; + const size_t img_sz[2] = {640, 480}; + float pos[3] = {0, 0, 0}; + float tgt[3] = {0, 0, 0}; + float up[3] = {0, 1, 0}; + float tmp[3]; + float lower[3]; + float upper[3]; + float proj_ratio; + size_t x, y; + float center[3]; + (void)argc, (void)argv; + + CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK); + CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK); + CHK(s3d_scene_create(dev, &scn) == RES_OK); + + CHK(s3d_shape_create_sphere(dev, &sphere) == RES_OK); + CHK(s3d_sphere_setup(sphere, f3(center, 150, 200, 90), 90) == RES_OK); + CHK(s3d_scene_attach_shape(scn, sphere) == RES_OK); + CHK(s3d_shape_ref_put(sphere) == RES_OK); + + CHK(s3d_shape_create_sphere(dev, &sphere) == RES_OK); + CHK(s3d_sphere_setup(sphere, f3(center, 400, 200, 90), 90) == RES_OK); + CHK(s3d_scene_attach_shape(scn, sphere) == RES_OK); + CHK(s3d_shape_ref_put(sphere) == RES_OK); + + desc.vertices = cbox_walls; + desc.indices = cbox_walls_ids; + vdata.usage = S3D_POSITION; + vdata.type = S3D_FLOAT3; + vdata.get = cbox_get_position; + CHK(s3d_shape_create_mesh(dev, &box) == RES_OK); + CHK(s3d_mesh_setup_indexed_vertices(box, cbox_walls_ntris, cbox_get_ids, + cbox_walls_nverts, &vdata, 1, &desc) == RES_OK); + CHK(s3d_scene_attach_shape(scn, box) == RES_OK); + CHK(s3d_shape_ref_put(box) == RES_OK); + + CHK(s3d_scene_view_create(scn, S3D_TRACE, &view) == RES_OK); + CHK(s3d_scene_view_get_aabb(view, lower, upper) == RES_OK); + CHK(f3_eq(lower, f3(tmp, 0, 0, 0))); + CHK(f3_eq(upper, f3(tmp, 552, 559, 548))); + + image_init(NULL, &img); + CHK(image_setup + (&img, img_sz[0], img_sz[1], img_sz[0]*3, IMAGE_RGB8, NULL) == RES_OK); + + f3(pos, 278.f, -1000.f, 273.f); + f3(tgt, 278.f, 0.f, 273.f); + f3(up, 0, 0, 1); + proj_ratio = (float)img_sz[0] / (float)img_sz[1]; + camera_init(&cam, pos, tgt, up, (float)PI*0.25f, proj_ratio); + + FOR_EACH(y, 0, img_sz[1]) { + float pixel[2]; + pixel[1] = (float)y / (float)img_sz[1]; + FOR_EACH(x, 0, img_sz[0]) { + const size_t ipix = (y*img_sz[0] + x)*3/*RGB*/; + struct s3d_hit hit; + const float range[2] = {0, FLT_MAX}; + float org[3]; + float dir[3]; + + pixel[0] = (float)x/(float)img_sz[0]; + camera_ray(&cam, pixel, org, dir); + CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK); + if(S3D_HIT_NONE(&hit)) { + ((uint8_t*)img.pixels)[ipix+0] = 0; + ((uint8_t*)img.pixels)[ipix+1] = 0; + ((uint8_t*)img.pixels)[ipix+2] = 0; + } else { + float normal[3] = {0.f, 0.f, 0.f}; + float dot; + f3_normalize(normal, hit.normal); + dot = absf(f3_dot(normal, dir)); + ((uint8_t*)img.pixels)[ipix+0] = (uint8_t)(dot*255.f); + ((uint8_t*)img.pixels)[ipix+1] = (uint8_t)(dot*255.f); + ((uint8_t*)img.pixels)[ipix+2] = (uint8_t)(dot*255.f); + } + } + } + + /* Write image */ + CHK(image_write_ppm_stream(&img, 0, stdout) == RES_OK); + image_release(&img); + + CHK(s3d_device_ref_put(dev) == RES_OK); + CHK(s3d_scene_ref_put(scn) == RES_OK); + CHK(s3d_scene_view_ref_put(view) == RES_OK); + + check_memory_allocator(&allocator); + mem_shutdown_proxy_allocator(&allocator); + CHK(mem_allocated_size() == 0); + return 0; +}