star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
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commit 2f5d33d507293fade2e3fc4a3c35e635f6b3433d
parent 4d8742a6c34b6d02f870f52ca59c73ab73dafa5d
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu, 18 Jan 2018 18:28:16 +0100

Test the instancing of spherical shapes

Diffstat:
Mcmake/CMakeLists.txt | 1+
Asrc/test_s3d_sphere_instance.c | 197+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 198 insertions(+), 0 deletions(-)

diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt @@ -149,6 +149,7 @@ if(NOT NO_TEST) new_test(test_s3d_seams) new_test(test_s3d_shape) new_test(test_s3d_sphere) + new_test(test_s3d_sphere_instance) new_test(test_s3d_primitive) new_test(test_s3d_trace_ray_instance) new_test(test_s3d_trace_ray_sphere) diff --git a/src/test_s3d_sphere_instance.c b/src/test_s3d_sphere_instance.c @@ -0,0 +1,197 @@ +/* Copyright (C) |Meso|Star> 2015-2018 (contact@meso-star.com) + * + * This software is a computer program whose purpose is to describe a + * virtual 3D environment that can be ray-traced and sampled both robustly + * and efficiently. + * + * This software is governed by the CeCILL license under French law and + * abiding by the rules of distribution of free software. You can use, + * modify and/or redistribute the software under the terms of the CeCILL + * license as circulated by CEA, CNRS and INRIA at the following URL + * "http://www.cecill.info". + * + * As a counterpart to the access to the source code and rights to copy, + * modify and redistribute granted by the license, users are provided only + * with a limited warranty and the software's author, the holder of the + * economic rights, and the successive licensors have only limited + * liability. + * + * In this respect, the user's attention is drawn to the risks associated + * with loading, using, modifying and/or developing or reproducing the + * software by the user in light of its specific status of free software, + * that may mean that it is complicated to manipulate, and that also + * therefore means that it is reserved for developers and experienced + * professionals having in-depth computer knowledge. Users are therefore + * encouraged to load and test the software's suitability as regards their + * requirements in conditions enabling the security of their systems and/or + * data to be ensured and, more generally, to use and operate it in the + * same conditions as regards security. + * + * The fact that you are presently reading this means that you have had + * knowledge of the CeCILL license and that you accept its terms. */ + +#include "s3d.h" +#include "test_s3d_camera.h" +#include "test_s3d_utils.h" + +#include <rsys/image.h> +#include <rsys/float2.h> +#include <rsys/float3.h> + +static void +test_sampling + (struct s3d_scene_view* view, + const unsigned geom_id, + const unsigned inst0_id) +{ + struct s3d_attrib attr0; + struct s3d_attrib attr1; + struct s3d_primitive prim; + int N = 10000; + int i; + float center[3]; + float sum; + float st[2]; + float E, V, SE; + + /* Check that 50 percents of samples lie onto the 1st instance */ + sum = 0; + FOR_EACH(i, 0, N) { + const float u = rand_canonic(); + const float v = rand_canonic(); + const float w = rand_canonic(); + + CHK(s3d_scene_view_sample(view, u, v, w, &prim, st) == RES_OK); + CHK(prim.geom_id == geom_id); + if(prim.inst_id == inst0_id) { + sum += 1; + } + + CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, st, &attr0) == RES_OK); + CHK(s3d_primitive_get_attrib + (&prim, S3D_GEOMETRY_NORMAL, st, &attr1) == RES_OK); + + if(prim.inst_id == inst0_id) { + f3_sub(attr0.value, attr0.value, f3(center,-1.5, 0, 0)); + } else { + f3_sub(attr0.value, attr0.value, f3(center, 1.5, 0, 0)); + } + f3_mulf(attr1.value, attr1.value, 2.f); + CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-3f)); + } + E = sum / (float)N; + V = sum / (float)N - E*E; + SE = (float)sqrt(V/(float)N); + CHK(eq_epsf(E, 0.5, SE)); +} + +static void +test_ray_tracing(struct s3d_scene_view* view) +{ + struct image img; + struct camera cam; + const size_t img_sz[2] = {640, 480}; + float pos[3] = {0, 0, 0}; + float tgt[3] = {0, 0, 0}; + float up[3] = {0, 1, 0}; + float proj_ratio; + size_t x, y; + + image_init(NULL, &img); + CHK(image_setup + (&img, img_sz[0], img_sz[1], img_sz[0]*3, IMAGE_RGB8, NULL) == RES_OK); + + f3(pos, 0, 0, -10); + f3(tgt, 0, 0, 0); + f3(up, 0, 1, 0); + proj_ratio = (float)img_sz[0] / (float)img_sz[1]; + camera_init(&cam, pos, tgt, up, (float)PI*0.25f, proj_ratio); + + FOR_EACH(y, 0, img_sz[1]) { + float pixel[2]; + pixel[1] = (float)y / (float)img_sz[1]; + FOR_EACH(x, 0, img_sz[0]) { + const size_t ipix = (y*img_sz[0] + x)*3/*RGB*/; + struct s3d_hit hit; + const float range[2] = {0, FLT_MAX}; + float org[3]; + float dir[3]; + + pixel[0] = (float)x/(float)img_sz[0]; + camera_ray(&cam, pixel, org, dir); + CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK); + if(S3D_HIT_NONE(&hit)) { + ((uint8_t*)img.pixels)[ipix+0] = 0; + ((uint8_t*)img.pixels)[ipix+1] = 0; + ((uint8_t*)img.pixels)[ipix+2] = 0; + } else { + float normal[3] = {0.f, 0.f, 0.f}; + float dot; + f3_normalize(normal, hit.normal); + dot = absf(f3_dot(normal, dir)); + ((uint8_t*)img.pixels)[ipix+0] = (uint8_t)(dot*255.f); + ((uint8_t*)img.pixels)[ipix+1] = (uint8_t)(dot*255.f); + ((uint8_t*)img.pixels)[ipix+2] = (uint8_t)(dot*255.f); + } + } + } + + /* Write image */ + CHK(image_write_ppm_stream(&img, 0, stdout) == RES_OK); + image_release(&img); +} + +int +main(int argc, char** argv) +{ + struct mem_allocator allocator; + struct s3d_device* dev; + struct s3d_shape* sphere0; + struct s3d_shape* sphere1; + struct s3d_scene* scn; + struct s3d_scene_view* view; + unsigned geom_id; + unsigned inst0_id; + unsigned inst1_id; + float center[3]; + (void)argc, (void)argv; + + CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK); + CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK); + CHK(s3d_scene_create(dev, &scn) == RES_OK); + + CHK(s3d_shape_create_sphere(dev, &sphere0) == RES_OK); + CHK(s3d_sphere_setup(sphere0, f3_splat(center, 0), 2) == RES_OK); + CHK(s3d_shape_get_id(sphere0, &geom_id) == RES_OK); + CHK(s3d_scene_attach_shape(scn, sphere0) == RES_OK); + CHK(s3d_shape_ref_put(sphere0) == RES_OK); + + CHK(s3d_scene_instantiate(scn, &sphere0) == RES_OK); + CHK(s3d_scene_instantiate(scn, &sphere1) == RES_OK); + CHK(s3d_shape_get_id(sphere0, &inst0_id) == RES_OK); + CHK(s3d_shape_get_id(sphere0, &inst1_id) == RES_OK); + CHK(s3d_scene_ref_put(scn) == RES_OK); + + CHK(s3d_scene_create(dev, &scn) == RES_OK); + CHK(s3d_scene_attach_shape(scn, sphere0) == RES_OK); + CHK(s3d_scene_attach_shape(scn, sphere1) == RES_OK); + CHK(s3d_instance_set_position(sphere0, f3(center,-1.5, 0, 0)) == RES_OK); + CHK(s3d_instance_set_position(sphere1, f3(center, 1.5, 0, 0)) == RES_OK); + + CHK(s3d_scene_view_create + (scn, S3D_TRACE|S3D_GET_PRIMITIVE|S3D_SAMPLE, &view) == RES_OK); + + test_sampling(view, geom_id, inst0_id); + test_ray_tracing(view); + + CHK(s3d_device_ref_put(dev) == RES_OK); + CHK(s3d_scene_ref_put(scn) == RES_OK); + CHK(s3d_shape_ref_put(sphere0) == RES_OK); + CHK(s3d_shape_ref_put(sphere1) == RES_OK); + CHK(s3d_scene_view_ref_put(view) == RES_OK); + + check_memory_allocator(&allocator); + mem_shutdown_proxy_allocator(&allocator); + CHK(mem_allocated_size() == 0); + return 0; +}