commit a56e250e9b6b618fdb934102d5cb325f10bcdcf7
parent 1a2b6ef0f7459e2541e56be74ef2a7749fd1d52d
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Thu, 23 Jul 2020 10:43:40 +0200
Add the sdis_scene_find_closest_point function
Diffstat:
4 files changed, 98 insertions(+), 4 deletions(-)
diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt
@@ -29,8 +29,8 @@ CMAKE_DEPENDENT_OPTION(ALL_TESTS
# Check dependencies
###############################################################################
find_package(RCMake 0.4 REQUIRED)
-find_package(Star2D 0.3.1 REQUIRED)
-find_package(Star3D 0.6.2 REQUIRED)
+find_package(Star2D 0.4 REQUIRED)
+find_package(Star3D 0.7 REQUIRED)
find_package(StarSP 0.8 REQUIRED)
find_package(StarEnc2D 0.5 REQUIRED)
find_package(StarEnc3D 0.5 REQUIRED)
diff --git a/src/sdis.h b/src/sdis.h
@@ -43,6 +43,7 @@
#define SDIS_VOLUMIC_POWER_NONE 0 /* <=> No volumic power */
#define SDIS_FLUX_NONE DBL_MAX /* <=> No flux */
+#define SDIS_PRIMITIVE_NONE SIZE_MAX /* Invalid primitive */
/* Forward declaration of external opaque data types */
struct logger;
@@ -809,6 +810,20 @@ sdis_scene_get_aabb
double lower[3],
double upper[3]);
+/* Search the point onto the scene geometry that is the closest of `pos'. The
+ * `radius' parameter controls the maximum search distance around `pos'. The
+ * returned closest point is expressed locally to the geometric primitive onto
+ * which it lies. If not found, the returned primitive is SDIS_PRIMITIVE_NONE.
+ * Note that even though only one point is returned, several position can have
+ * the same minimal distance to the queried position. */
+SDIS_API res_T
+sdis_scene_find_closest_point
+ (const struct sdis_scene* scn,
+ const double pos[3], /* Query position */
+ const double radius, /* Maximum search distance around pos */
+ size_t* iprim, /* Primitive index onto which the closest point lies */
+ double uv[2]); /* Parametric cordinate onto the primitive */
+
/* Define the world space position of a point onto the primitive `iprim' whose
* parametric coordinate is uv. */
SDIS_API res_T
@@ -818,7 +833,7 @@ sdis_scene_get_boundary_position
const double uv[2], /* Parametric coordinate onto the primitive */
double pos[3]); /* World space position */
-/* Project a world space position onto a primitive wrt its normal and compute
+/* roject a world space position onto a primitive wrt its normal and compute
* the parametric coordinates of the projected point onto the primitive. This
* function may help to define the probe position onto a boundary as expected
* by the sdis_solve_probe_boundary function.
diff --git a/src/sdis_scene.c b/src/sdis_scene.c
@@ -24,6 +24,7 @@
#include "sdis.h"
#include "sdis_scene_c.h"
+#include <float.h>
#include <limits.h>
/*******************************************************************************
@@ -182,6 +183,22 @@ sdis_scene_get_aabb
}
res_T
+sdis_scene_find_closest_point
+ (const struct sdis_scene* scn,
+ const double pos[3],
+ const double radius,
+ size_t* iprim,
+ double uv[2])
+{
+ if(!scn) return RES_BAD_ARG;
+ if(scene_is_2d(scn)) {
+ return scene_find_closest_point_2d(scn, pos, radius, iprim, uv);
+ } else {
+ return scene_find_closest_point_3d(scn, pos, radius, iprim, uv);
+ }
+}
+
+res_T
sdis_scene_get_boundary_position
(const struct sdis_scene* scn,
const size_t iprim,
@@ -333,7 +350,7 @@ sdis_scene_get_medium_spread
}
}
*out_spread = spread;
-
+
exit:
return res;
error:
diff --git a/src/sdis_scene_Xd.h b/src/sdis_scene_Xd.h
@@ -24,6 +24,7 @@
#include "sdis_scene_c.h"
#include <star/ssp.h>
+#include <rsys/cstr.h>
#include <rsys/float22.h>
#include <rsys/float33.h>
#include <rsys/rsys.h>
@@ -957,6 +958,67 @@ error:
goto exit;
}
+static res_T
+XD(scene_find_closest_point)
+ (const struct sdis_scene* scn,
+ const double pos[3],
+ const double radius,
+ size_t* iprim,
+ double uv[2])
+{
+ struct sXd(hit) hit;
+ float query_pos[DIM];
+ float query_radius;
+ res_T res = RES_OK;
+
+ if(!scn || !pos || radius <= 0 || !iprim || !uv
+ || scene_is_2d(scn) != (DIM == 2)) {
+ res = RES_BAD_ARG;
+ goto error;
+ }
+
+ /* Avoid a null query radius due to casting in single-precision */
+ query_radius = MMAX((float)radius, FLT_MIN);
+
+ fX_set_dX(query_pos, pos);
+ res = sXd(scene_view_closest_point)
+ (scn->sXd(view), query_pos, query_radius, NULL, &hit);
+ if(res != RES_OK) {
+#if DIM == 2
+ log_err(scn->dev,
+ "%s: error querying the closest position at {%g, %g} "
+ "for a radius of %g -- %s.\n",
+ FUNC_NAME, SPLIT2(query_pos), query_radius, res_to_cstr(res));
+#else
+ log_err(scn->dev,
+ "%s: error querying the closest position at {%g, %g, %g} "
+ "for a radius of %g -- %s.\n",
+ FUNC_NAME, SPLIT3(query_pos), query_radius, res_to_cstr(res));
+#endif
+ goto error;
+ }
+
+ if(SXD_HIT_NONE(&hit)) {
+ *iprim = SDIS_PRIMITIVE_NONE;
+ uv[0] = -1;
+ uv[1] = -1;
+ } else {
+ *iprim = hit.prim.scene_prim_id;
+#if DIM == 2
+ uv[0] = hit.u;
+ uv[1] = -1;
+#else
+ uv[0] = hit.uv[0];
+ uv[1] = hit.uv[1];
+#endif
+ }
+
+exit:
+ return res;
+error:
+ goto exit;
+}
+
/*******************************************************************************
* Local functions
******************************************************************************/