commit 385712a6f0fe3098deb9c78217eb479f7b962908
parent e06d3e5e9c3ed748172bbd14eb5f2e7101ac5b01
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Wed, 16 Sep 2015 09:45:28 +0200
Identify a scene primitive with a scene space identifier
If a scene includes several shapes, a same primitive identifier may
reference several primitives while each primitive must be uniquely
defined.
Diffstat:
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/sgf.c b/src/sgf.c
@@ -127,15 +127,15 @@ gebhart_radiative_path
f3_add(pos, vec0, pos);
prim = hit.prim;
- /* Fetch material property. TODO fix the use of the prim_id */
- emissivity = ctx->get_material_property
- (ctx->material, SGF_MATERIAL_EMISSIVITY, prim.prim_id, ispectral_band);
- specularity = ctx->get_material_property
- (ctx->material, SGF_MATERIAL_SPECULARITY, prim.prim_id, ispectral_band);
- reflectivity = ctx->get_material_property
- (ctx->material, SGF_MATERIAL_REFLECTIVITY, prim.prim_id, ispectral_band);
+ /* Fetch material property */
+ emissivity = ctx->get_material_property(ctx->material,
+ SGF_MATERIAL_EMISSIVITY, prim.scene_prim_id, ispectral_band);
+ specularity = ctx->get_material_property(ctx->material,
+ SGF_MATERIAL_SPECULARITY, prim.scene_prim_id, ispectral_band);
+ reflectivity = ctx->get_material_property(ctx->material,
+ SGF_MATERIAL_REFLECTIVITY, prim.scene_prim_id, ispectral_band);
- gebfac = result + prim.prim_id * ctx->spectral_bands_count;
+ gebfac = result + prim.scene_prim_id * ctx->spectral_bands_count;
if(transmissivity > trans_min) {
const double weight = transmissivity * emissivity;
#ifndef NDEBUG