star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
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commit 80279297218f680435ce79acff276c6665f83d6a
parent 4c2fbd129d85ea5addae0ae53d9db6a4315b7155
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Wed,  1 Jun 2016 10:41:26 +0200

Fix CL conversion warnings

Diffstat:
Msrc/test_s3d_shape.c | 2+-
Msrc/test_s3d_trace_ray.c | 4++--
2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/test_s3d_shape.c b/src/test_s3d_shape.c @@ -315,7 +315,7 @@ main(int argc, char** argv) CHECK(s3d_mesh_get_hit_filter_data(shape, &data), RES_OK); CHECK(data, NULL); CHECK(s3d_mesh_set_hit_filter_function - (shape, filter_none, (void*)0xDEADBEEF), RES_OK); + (shape, filter_none, (void*)((uintptr_t)0xDEADBEEF)), RES_OK); CHECK(s3d_mesh_get_hit_filter_data(shape, &data), RES_OK); CHECK((uintptr_t)data, 0xDEADBEEF); diff --git a/src/test_s3d_trace_ray.c b/src/test_s3d_trace_ray.c @@ -286,7 +286,7 @@ main(int argc, char** argv) CHECK(s3d_shape_get_id(walls_copy, &walls_id), RES_OK); if(filter) { CHECK(s3d_mesh_set_hit_filter_function - (walls_copy, filter_func, (void*)0xDECAFBAD), RES_OK); + (walls_copy, filter_func, (void*)(uintptr_t)0xDECAFBAD), RES_OK); } CHECK(s3d_scene_clear(scn), RES_OK); @@ -326,7 +326,7 @@ main(int argc, char** argv) pixel[0] = (float)ix/(float)IMG_WIDTH; camera_ray(&cam, pixel, org, dir); CHECK(s3d_scene_trace_ray - (scn2, org, dir, range, (void*)0xDEADBEEF, &hit), RES_OK); + (scn2, org, dir, range, (void*)(uintptr_t)0xDEADBEEF, &hit), RES_OK); if(S3D_HIT_NONE(&hit)) { if(img) {