star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
Log | Files | Refs | README | LICENSE

commit 59fe72cb21a14010e91bdf860e5bacf53a4e3c30
parent 9a6f2dec21115343758c9ff9530b2e8a5a832f93
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Wed, 26 Oct 2016 15:53:46 +0200

Minor update of the README file

Diffstat:
MREADME.md | 15+++++++--------
1 file changed, 7 insertions(+), 8 deletions(-)

diff --git a/README.md b/README.md @@ -19,12 +19,12 @@ The main concept exposed by the Star-3D C API are *shapes*. A *shape* represents a 3D object whose data is defined by the user and can be updated at any time. A 3D environment is built by attaching one or several *shapes* to a *scene*. To access the *scene* data through sampling, ray-tracing or indexing, -one have to enable a *scene session* that commits the current *scene* geometry -as the geometry to use. A *scene* can also be instantiated into one or several -*shapes*, each with its own attributes (e.g. position, orientation, etc.). -Since the *scene* geometry is stored once even though it is instantiated -several times, this feature can be used to create extremely complex environment -with a low memory footprint. +one have to create a *scene view* that commits the current *scene* geometry +as the geometry of the *view*. A *scene* can also be instantiated into one or +several *shapes*, each with its own attributes (e.g. position, orientation, +etc.). Since the *scene* geometry is stored once even though it is +instantiated several times, this feature can be used to create extremely +complex environment with a low memory footprint. Star-3D is currently used in several softwares dealing with complex arbitrary 3D contents, ranging from graphics applications and thermal simulations to @@ -80,12 +80,11 @@ installed. Once installed, the Star-3D library and its associated headers are deployed, providing the whole environment required to develop C/C++ applications with -Star-3D. The `<STAR3D_INSTALL_DIR>/include/star/s3d.h` header defines the +Star-3D. The `<STAR3D_INSTALL_DIR>/include/star/s3d.h` header defines the Star-3D Application Programming Interface (API). Refer to this [file](https://gitlab.com/meso-star/star-3d/blob/master/src/s3d.h) for the API reference documentation. - A Star-3D [CMake package](https://cmake.org/cmake/help/v3.5/manual/cmake-packages.7.html) is also installed to facilitate the use of Star-3D in projects relying on the