star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
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commit 44a91f2abfd7be202bd1254298c2c5474029a270
parent 4fae190e507ceea73f6b0ce7b413dd0846f8d1ee
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Tue, 17 Mar 2015 12:57:11 +0100

Implement and test the s3d_scene_trace_ray function

Diffstat:
Mcmake/CMakeLists.txt | 3++-
Msrc/s3d.h | 6+++---
Msrc/s3d_scene.c | 114++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------
Asrc/s3d_scene_c.h | 61+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Msrc/s3d_shape.c | 18+++++++++---------
Msrc/s3d_shape_c.h | 2+-
Msrc/test_s3d_cbox.h | 10+---------
Asrc/test_s3d_trace_ray.c | 201+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8 files changed, 382 insertions(+), 33 deletions(-)

diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt @@ -68,7 +68,7 @@ rcmake_prepend_path(S3D_FILES_INC ${S3D_SOURCE_DIR}) set_source_files_properties(${S3D_FILES_SRC} PROPERTIES LANGUAGE CXX) add_library(s3d SHARED ${S3D_FILES_SRC} ${S3D_FILES_INC}) -target_link_libraries(s3d Embree) +target_link_libraries(s3d Embree m) set_target_properties(s3d PROPERTIES DEFINE_SYMBOL S3D_SHARED_BUILD LINKER_LANGUAGE CXX @@ -95,6 +95,7 @@ if(NOT NO_TEST) new_test(test_s3d_device) new_test(test_s3d_scene) new_test(test_s3d_shape) + new_test(test_s3d_trace_ray) endif(NOT NO_TEST) ################################################################################ diff --git a/src/s3d.h b/src/s3d.h @@ -96,9 +96,9 @@ static const struct s3d_vertex_data S3D_VERTEX_DATA_NULL = struct s3d_hit { struct s3d_shape* shape; /* Hit shape */ unsigned iprim; /* Index of the intersected primitive */ - const float normal[3]; /* Unormalized geometry normal */ - const float uv[2]; /* Barycentric coordinates of the hit onto `iprim' */ - const float distance; /* Hit distance from the ray origin */ + float normal[3]; /* Unormalized geometry normal */ + float uv[2]; /* Barycentric coordinates of the hit onto `iprim' */ + float distance; /* Hit distance from the ray origin */ }; /* Constant defining a NULL intersection. Should be used to initialize a hit */ diff --git a/src/s3d_scene.c b/src/s3d_scene.c @@ -32,25 +32,32 @@ #include "s3d.h" #include "s3d_device_c.h" +#include "s3d_scene_c.h" #include "s3d_shape_c.h" -#include <embree2/rtcore.h> +#include <rsys/float3.h> #include <rsys/mem_allocator.h> -struct s3d_scene { - struct list_node shapes; /* List of attached shapes */ - struct s3d_device* dev; - RTCScene rtc_scn; - ref_T ref; -}; +#include <embree2/rtcore_ray.h> /******************************************************************************* * Helper functions ******************************************************************************/ static void +delete_rtc_geometry(struct s3d_scene* scn, struct s3d_shape* shape) +{ + ASSERT(scn && shape && shape->rtc_geom != INVALID_RTC_GEOMETRY); + rtcDeleteGeometry(scn->rtc_scn, shape->rtc_geom); + darray_geom2shape_data_get(&scn->geom2shape)[shape->rtc_geom] = NULL; + shape->rtc_geom = INVALID_RTC_GEOMETRY; +} + +static res_T scene_setup(struct s3d_scene* scn) { struct list_node* node; + res_T res; + ASSERT(scn); LIST_FOR_EACH(node, &scn->shapes) { struct s3d_shape* shape = CONTAINER_OF @@ -60,7 +67,7 @@ scene_setup(struct s3d_scene* scn) const size_t ntris = darray_u32_size_get(&shape->data.mesh.indices)/3; const size_t nverts = darray_float_size_get (&shape->data.mesh.attribs[S3D_POSITION])/3; - ASSERT(IS_ALIGNED(ids, 16)); + /*ASSERT(IS_ALIGNED(ids, 16));*/ /* The Embree geometry is no more valid */ if(shape->data.mesh.resize_mask && shape->rtc_geom!=INVALID_RTC_GEOMETRY) { @@ -84,10 +91,27 @@ scene_setup(struct s3d_scene* scn) sizeof(uint32_t[3])); rtcSetBuffer(scn->rtc_scn, shape->rtc_geom, RTC_VERTEX_BUFFER, pos, 0, sizeof(float[3])); + + if(shape->rtc_geom >= darray_geom2shape_size_get(&scn->geom2shape)) { + res = darray_geom2shape_resize(&scn->geom2shape, shape->rtc_geom+1); + if(res != RES_OK) goto error; + } + darray_geom2shape_data_get(&scn->geom2shape)[shape->rtc_geom] = shape; } } /* Commit the scene updates */ rtcCommit(scn->rtc_scn); +exit: + return res; +error: + LIST_FOR_EACH(node, &scn->shapes) { + struct s3d_shape* shape = CONTAINER_OF + (node, struct s3d_shape, scene_attachment); + if(shape->rtc_geom != INVALID_RTC_GEOMETRY) + delete_rtc_geometry(scn, shape); + } + rtcCommit(scn->rtc_scn); + goto exit; } static void @@ -101,6 +125,7 @@ scene_release(ref_T* ref) dev = scn->dev; if(scn->rtc_scn) rtcDeleteScene(scn->rtc_scn); + darray_geom2shape_release(&scn->geom2shape); MEM_FREE(dev->allocator, scn); S3D(device_ref_put(dev)); } @@ -124,6 +149,7 @@ s3d_scene_create(struct s3d_device* dev, struct s3d_scene** out_scn) res = RES_MEM_ERR; goto error; } + darray_geom2shape_init(dev->allocator, &scn->geom2shape); list_init(&scn->shapes); ref_init(&scn->ref); S3D(device_ref_get(dev)); @@ -168,11 +194,12 @@ s3d_scene_attach_shape(struct s3d_scene* scn, struct s3d_shape* shape) { if(!scn || !shape || !is_list_empty(&shape->scene_attachment)) return RES_BAD_ARG; - ASSERT(shape->rtc_scn == NULL); + ASSERT(shape->scn == NULL); ASSERT(shape->rtc_geom == INVALID_RTC_GEOMETRY); S3D(shape_ref_get(shape)); list_add_tail(&scn->shapes, &shape->scene_attachment); - shape->rtc_scn = scn->rtc_scn; + shape->scn = scn; + scn->is_updated = 1; return RES_OK; } @@ -191,3 +218,70 @@ s3d_scene_clear(struct s3d_scene* scn) return RES_OK; } +res_T +s3d_scene_trace_ray + (struct s3d_scene* scn, + const float org[3], + const float dir[3], + const float range[2], + struct s3d_hit* hit) +{ + struct RTCRay ray; + res_T res = RES_OK; + if(!scn || !org || !dir || !range || !hit) { + res = RES_BAD_ARG; + goto error; + } + if(!f3_is_normalized(dir) || range[0] < 0.f || range[0] > range[1]) { + res = RES_BAD_ARG; + goto error; + } + if(scn->is_updated) { + scene_setup(scn); + scn->is_updated = 0; + } + + f3_set(ray.org, org); + f3_set(ray.dir, dir); + ray.tnear = range[0]; + ray.tfar = range[1]; + ray.geomID = RTC_INVALID_GEOMETRY_ID; + ray.primID = RTC_INVALID_GEOMETRY_ID; + ray.instID = RTC_INVALID_GEOMETRY_ID; + ray.mask = 0xFFFFFFFF; + ray.time = 0.f; + rtcIntersect(scn->rtc_scn, ray); + + if(ray.geomID == RTC_INVALID_GEOMETRY_ID) { + hit->shape = NULL; + } else { + f3_set(hit->normal, ray.Ng); + hit->uv[0] = ray.u; + hit->uv[1] = ray.v; + hit->distance = ray.tfar; + hit->iprim = ray.primID; + ASSERT(ray.geomID < darray_geom2shape_size_get(&scn->geom2shape)); + hit->shape = darray_geom2shape_data_get(&scn->geom2shape)[ray.geomID]; + ASSERT(hit->shape != NULL && ray.geomID == hit->shape->rtc_geom); + } + +exit: + return res; +error: + goto exit; +} + +/******************************************************************************* + * Local function + ******************************************************************************/ +void +scene_remove_shape(struct s3d_scene* scn, struct s3d_shape* shape) +{ + ASSERT(shape->scn == scn); + if(shape->rtc_geom != INVALID_RTC_GEOMETRY) + delete_rtc_geometry(scn, shape); + list_del(&shape->scene_attachment); + shape->scn = NULL; + S3D(shape_ref_put(shape)); +} + diff --git a/src/s3d_scene_c.h b/src/s3d_scene_c.h @@ -0,0 +1,61 @@ +/* Copyright (C) |Meso|Star> 2015 (contact@meso-star.com) + * + * This software is a computer program whose purpose is to describe a + * virtual 3D environment that can be ray-traced and sampled both robustly + * and efficiently. + * + * This software is governed by the CeCILL license under French law and + * abiding by the rules of distribution of free software. You can use, + * modify and/or redistribute the software under the terms of the CeCILL + * license as circulated by CEA, CNRS and INRIA at the following URL + * "http://www.cecill.info". + * + * As a counterpart to the access to the source code and rights to copy, + * modify and redistribute granted by the license, users are provided only + * with a limited warranty and the software's author, the holder of the + * economic rights, and the successive licensors have only limited + * liability. + * + * In this respect, the user's attention is drawn to the risks associated + * with loading, using, modifying and/or developing or reproducing the + * software by the user in light of its specific status of free software, + * that may mean that it is complicated to manipulate, and that also + * therefore means that it is reserved for developers and experienced + * professionals having in-depth computer knowledge. Users are therefore + * encouraged to load and test the software's suitability as regards their + * requirements in conditions enabling the security of their systems and/or + * data to be ensured and, more generally, to use and operate it in the + * same conditions as regards security. + * + * The fact that you are presently reading this means that you have had + * knowledge of the CeCILL license and that you accept its terms. */ + +#ifndef S3D_SCENE_C_H +#define S3D_SCENE_C_H + +#include <rsys/dynamic_array.h> +#include <rsys/list.h> +#include <rsys/ref_count.h> + +#include <embree2/rtcore.h> + +#define DARRAY_NAME geom2shape +#define DARRAY_DATA struct s3d_shape* +#include <rsys/dynamic_array.h> + +struct s3d_scene { + struct list_node shapes; /* List of attached shapes */ + struct darray_geom2shape geom2shape; + struct s3d_device* dev; + RTCScene rtc_scn; + char is_updated; /* Flag defining if the scene description was updated */ + ref_T ref; +}; + +extern LOCAL_SYM void +scene_remove_shape + (struct s3d_scene* scn, + struct s3d_shape* shape); + +#endif /* S3D_SCENE_C_H */ + diff --git a/src/s3d_shape.c b/src/s3d_shape.c @@ -32,6 +32,7 @@ #include "s3d.h" #include "s3d_device_c.h" +#include "s3d_scene_c.h" #include "s3d_shape_c.h" #include <rsys/mem_allocator.h> @@ -55,8 +56,8 @@ get_s3d_type_dimension(const enum s3d_type type) static FINLINE void shape_delete_rtc_geometry(struct s3d_shape* shape) { - ASSERT(shape && shape->rtc_geom != INVALID_RTC_GEOMETRY && shape->rtc_scn); - rtcDeleteGeometry(shape->rtc_scn, shape->rtc_geom); + ASSERT(shape && shape->rtc_geom != INVALID_RTC_GEOMETRY && shape->scn); + rtcDeleteGeometry(shape->scn->rtc_scn, shape->rtc_geom); shape->rtc_geom = INVALID_RTC_GEOMETRY; } @@ -259,7 +260,7 @@ shape_release(ref_T* ref) dev = shape->dev; /* The shape should not be attached */ ASSERT(is_list_empty(&shape->scene_attachment)); - ASSERT(shape->rtc_scn == NULL); + ASSERT(shape->scn == NULL); /* The rtc_geom should be invalid */ ASSERT(shape->rtc_geom == INVALID_RTC_GEOMETRY); shape_release_data(shape); @@ -291,6 +292,7 @@ s3d_shape_create_mesh mesh_init(dev->allocator, &shape->data.mesh); shape->type = SHAPE_MESH; shape->rtc_geom = INVALID_RTC_GEOMETRY; + shape->scn = NULL; S3D(device_ref_get(dev)); shape->dev = dev; ref_init(&shape->ref); @@ -328,12 +330,8 @@ s3d_shape_detach(struct s3d_shape* shape) if(!shape) return RES_BAD_ARG; if(is_list_empty(&shape->scene_attachment)) /* The shape is not attached */ return RES_OK; - ASSERT(shape->rtc_scn); - if(shape->rtc_geom != INVALID_RTC_GEOMETRY) - shape_delete_rtc_geometry(shape); - list_del(&shape->scene_attachment); - shape->rtc_scn = NULL; - S3D(shape_ref_put(shape)); + ASSERT(shape->scn); + scene_remove_shape(shape->scn, shape); return RES_OK; } @@ -406,6 +404,8 @@ s3d_shape_mesh_setup_indexed_vertices mesh_setup_attribs(&shape->data.mesh, nverts, attribs + iattr, data); } } + if(shape->scn) /* Notify the shape update */ + shape->scn->is_updated = 1; exit: return res; diff --git a/src/s3d_shape_c.h b/src/s3d_shape_c.h @@ -70,7 +70,7 @@ struct s3d_shape { struct list_node scene_attachment; enum shape_type type; unsigned rtc_geom; /* Embree geometry id */ - RTCScene rtc_scn; /* The RTC scene from which the rtc_geom was created */ + struct s3d_scene* scn; /* The scene on which the shape is attached */ union { struct s3d_scene* scene; diff --git a/src/test_s3d_cbox.h b/src/test_s3d_cbox.h @@ -90,20 +90,12 @@ const uint32_t cbox_ids[] = { const unsigned cbox_nids = (unsigned)(sizeof(cbox_ids)/sizeof(uint32_t)); const unsigned cbox_ntris = (unsigned)(sizeof(cbox_ids)/sizeof(uint32_t)/3); -static INLINE unsigned -cbox_get_ntris(void* data) -{ - (void)data; - CHECK(cbox_nids % 3, 0); - return (unsigned)(cbox_nids / 3); -} - static INLINE void cbox_get_ids(const unsigned itri, unsigned ids[3], void* data) { const unsigned id = itri * 3; (void)data; - CHECK(itri < cbox_get_ntris(data), 1); + CHECK(itri < cbox_ntris, 1); CHECK(id + 2 < cbox_nids, 1); ids[0] = cbox_ids[id + 0]; ids[1] = cbox_ids[id + 1]; diff --git a/src/test_s3d_trace_ray.c b/src/test_s3d_trace_ray.c @@ -0,0 +1,201 @@ +/* Copyright (C) |Meso|Star> 2015 (contact@meso-star.com) + * + * This software is a computer program whose purpose is to describe a + * virtual 3D environment that can be ray-traced and sampled both robustly + * and efficiently. + * + * This software is governed by the CeCILL license under French law and + * abiding by the rules of distribution of free software. You can use, + * modify and/or redistribute the software under the terms of the CeCILL + * license as circulated by CEA, CNRS and INRIA at the following URL + * "http://www.cecill.info". + * + * As a counterpart to the access to the source code and rights to copy, + * modify and redistribute granted by the license, users are provided only + * with a limited warranty and the software's author, the holder of the + * economic rights, and the successive licensors have only limited + * liability. + * + * In this respect, the user's attention is drawn to the risks associated + * with loading, using, modifying and/or developing or reproducing the + * software by the user in light of its specific status of free software, + * that may mean that it is complicated to manipulate, and that also + * therefore means that it is reserved for developers and experienced + * professionals having in-depth computer knowledge. Users are therefore + * encouraged to load and test the software's suitability as regards their + * requirements in conditions enabling the security of their systems and/or + * data to be ensured and, more generally, to use and operate it in the + * same conditions as regards security. + * + * The fact that you are presently reading this means that you have had + * knowledge of the CeCILL license and that you accept its terms. */ + +#include "s3d.h" +#include "test_s3d_cbox.h" +#include "test_s3d_utils.h" + +#include <rsys/image.h> +#include <rsys/float3.h> + +#define IMG_WIDTH 640 +#define IMG_HEIGHT 480 + +struct camera { + float pos[3]; + float x[3], y[3], z[3]; /* Basis */ +}; + +static void +camera_init(struct camera* cam) +{ + const float pos[3] = { 178.f, -1000.f, 273.f }; + const float tgt[3] = { 178.f, 0.f, 273.f }; + const float up[3] = { 0.f, 0.f, 1.f }; + const float proj_ratio = (float)IMG_WIDTH/(float)IMG_HEIGHT; + const float fov_x = (float)PI * 0.25f; + float f = 0.f; + ASSERT(cam); + + f3_set(cam->pos, pos); + f = f3_normalize(cam->z, f3_sub(cam->z, tgt, pos)); NCHECK(f, 0); + f = f3_normalize(cam->x, f3_cross(cam->x, cam->z, up)); NCHECK(f, 0); + f = f3_normalize(cam->y, f3_cross(cam->y, cam->z, cam->x)); NCHECK(f, 0); + f3_divf(cam->z, cam->z, (float)tan(fov_x*0.5f)); + f3_divf(cam->y, cam->y, proj_ratio); +} + +static void +camera_ray + (const struct camera* cam, + const float pixel[2], + float org[3], + float dir[3]) +{ + float x[3], y[3], f; + ASSERT(cam && pixel && org && dir); + + f3_mulf(x, cam->x, pixel[0]*2.f - 1.f); + f3_mulf(y, cam->y, pixel[1]*2.f - 1.f); + f3_add(dir, f3_add(dir, x, y), cam->z); + f = f3_normalize(dir, dir); NCHECK(f, 0); + f3_set(org, cam->pos); +} + +int +main(int argc, char** argv) +{ + struct mem_allocator allocator; + struct s3d_device* dev; + struct s3d_hit hit; + struct s3d_scene* scn; + struct s3d_shape* shape; + struct s3d_vertex_data attribs[4]; + struct camera cam; + unsigned char* img = NULL; + size_t ix, iy; + float org[3] = { 0.f, 0.f, 0.f }; + float dir[3] = { 0.f, 1.f, 0.f }; + float range[2] = { 0.f, FLT_MAX }; + (void)argc, (void)argv; + + mem_init_proxy_allocator(&allocator, &mem_default_allocator); + + if(argc > 1) { + img = MEM_ALLOC(&allocator, 3 * IMG_WIDTH * IMG_HEIGHT); + NCHECK(img, NULL); + } + + CHECK(s3d_device_create(NULL, &allocator, &dev), RES_OK); + CHECK(s3d_scene_create(dev, &scn), RES_OK); + CHECK(s3d_shape_create_mesh(dev, &shape), RES_OK); + + attribs[0].usage = S3D_POSITION; + attribs[0].type = S3D_FLOAT3; + attribs[0].get = cbox_get_position; + attribs[1] = S3D_VERTEX_DATA_NULL; + + CHECK(s3d_shape_mesh_setup_indexed_vertices + (shape, cbox_ntris, cbox_get_ids, cbox_nverts, attribs, NULL), RES_OK); + CHECK(s3d_scene_attach_shape(scn, shape), RES_OK); + + CHECK(s3d_scene_trace_ray(NULL, NULL, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, dir, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, dir, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, dir, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, dir, NULL, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, NULL, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, NULL, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, NULL, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, NULL, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, dir, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, dir, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, dir, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, dir, range, NULL), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, dir, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, dir, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, dir, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, dir, NULL, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, NULL, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, NULL, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, NULL, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, NULL, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, NULL, dir, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, NULL, dir, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(NULL, org, dir, range, &hit), RES_BAD_ARG); + CHECK(s3d_scene_trace_ray(scn, org, dir, range, &hit), RES_OK); + f3(dir, 1.f, 1.f, 1.f); + CHECK(s3d_scene_trace_ray(scn, org, dir, range, &hit), RES_BAD_ARG); + + camera_init(&cam); + FOR_EACH(iy, 0, IMG_HEIGHT) { + float pixel[2]; + + pixel[1] = (float)iy/(float)IMG_HEIGHT; + FOR_EACH(ix, 0, IMG_WIDTH) { + const size_t ipix = (iy*IMG_WIDTH + ix) * 3/*RGB*/; + + pixel[0] = (float)ix/(float)IMG_WIDTH; + camera_ray(&cam, pixel, org, dir); + CHECK(s3d_scene_trace_ray(scn, org, dir, range, &hit), RES_OK); + if(!img) + continue; + + if(S3D_HIT_NONE(&hit)) { + img[ipix+0] = img[ipix+1] = img[ipix+2] = 0; + } else { + float wi[3], N[3], cos_theta, len; + unsigned char color; + len = f3_normalize(N, hit.normal); + NCHECK(len, 0); + cos_theta = f3_dot(f3_minus(wi, dir), N); + color = (unsigned char)(cos_theta * 255.f); + img[ipix+0] = color; + img[ipix+1] = color; + img[ipix+2] = color; + } + } + } + if(argc > 1) { + CHECK(image_ppm_write(argv[1], IMG_WIDTH, IMG_HEIGHT, 3, img), RES_OK); + } + + if(img) + MEM_FREE(&allocator, img); + + CHECK(s3d_device_ref_put(dev), RES_OK); + CHECK(s3d_shape_ref_put(shape), RES_OK); + CHECK(s3d_scene_ref_put(scn), RES_OK); + + check_memory_allocator(&allocator); + mem_shutdown_proxy_allocator(&allocator); + CHECK(mem_allocated_size(), 0); + + return 0; +}