star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
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commit 29bad16975d47e5209a7aaab3dd823d290f144ef
parent 94741eb855008802f77dd2a966a27e3c16c8d442
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu, 10 Oct 2019 16:54:16 +0200

Update a comment in the API header

Diffstat:
Msrc/s3d.h | 6++++--
1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/s3d.h b/src/s3d.h @@ -328,8 +328,10 @@ s3d_scene_view_trace_rays * submitted `pos'. The `radius' parameter defines the maximum search distance * around `pos'. Each candidate position are internally filtered by the * hit_filter_function attached to the corresponding shape; the user can thus - * reject a candidate position according to its own criteria. Cab ne called - * only if the scenview was created with the S3D_TRACE flag */ + * reject a candidate position according to its own criteria. This function can + * be called only if the scnview was created with the S3D_TRACE flag which is + * actually the flag used to tell Star-3D to internally build an acceleration + * structure on which this function relies. */ S3D_API res_T s3d_scene_view_closest_point (struct s3d_scene_view* scnview,