star-2d

Contour structuring for efficient 2D geometric queries
git clone git://git.meso-star.fr/star-2d.git
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commit 495b9419cbf97dda1b52967d7f9ac25afb52fa1b
parent f599633b14950ea4679099d9695e9b056ac05662
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Wed, 29 Jun 2016 18:21:21 +0200

Test the s2d_scene_trace_ray_3d function

Diffstat:
Mcmake/CMakeLists.txt | 1+
Msrc/s2d_scene.c | 5++++-
Msrc/test_s2d_trace_ray.c | 9++++++++-
Asrc/test_s2d_trace_ray_3d.c | 139+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4 files changed, 152 insertions(+), 2 deletions(-)

diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt @@ -133,6 +133,7 @@ if(NOT NO_TEST) new_test(test_s2d_session_advanced) new_test(test_s2d_shape) new_test(test_s2d_trace_ray) + new_test(test_s2d_trace_ray_3d) endif(NOT NO_TEST) ################################################################################ diff --git a/src/s2d_scene.c b/src/s2d_scene.c @@ -795,7 +795,7 @@ s2d_scene_trace_ray } res_T -s2d_scene_trance_ray_3d +s2d_scene_trace_ray_3d (struct s2d_scene* scn, const float org[3], const float dir[3], @@ -808,6 +808,9 @@ s2d_scene_trance_ray_3d float dot; res_T res = RES_OK; + if(!dir || !range || !hit) { + return RES_BAD_ARG; + } if(!f3_is_normalized(dir)) { log_error(scn->dev, "%s: The ray direction should be normalized.\n", __FUNCTION__); diff --git a/src/test_s2d_trace_ray.c b/src/test_s2d_trace_ray.c @@ -130,8 +130,15 @@ main(int argc, char** argv) CHECK(eq_epsf(hit.u, 0.5f, 1.e-6f), 1); CHECK(eq_epsf(hit.distance, 1.0f, 1.e-6f), 1); - f2(dir, 0.f, -1.f); prim = hit.prim; + + f2(dir, 0.f, -1.f); + range[1] = 0.5f; + CHECK(s2d_scene_trace_ray(scn, org, dir, range, NULL, &hit), RES_OK); + CHECK(S2D_HIT_NONE(&hit), 1); + range[1] = FLT_MAX; + + f2(dir, 0.f, -1.f); CHECK(s2d_scene_trace_ray(scn, org, dir, range, &prim, &hit), RES_OK); CHECK(S2D_HIT_NONE(&hit), 1); diff --git a/src/test_s2d_trace_ray_3d.c b/src/test_s2d_trace_ray_3d.c @@ -0,0 +1,139 @@ +/* Copyright (C) |Meso|Star> 2016 (contact@meso-star.com) + * + * This software is governed by the CeCILL license under French law and + * abiding by the rules of distribution of free software. You can use, + * modify and/or redistribute the software under the terms of the CeCILL + * license as circulated by CEA, CNRS and INRIA at the following URL + * "http://www.cecill.info". + * + * As a counterpart to the access to the source code and rights to copy, + * modify and redistribute granted by the license, users are provided only + * with a limited warranty and the software's author, the holder of the + * economic rights, and the successive licensors have only limited + * liability. + * + * In this respect, the user's attention is drawn to the risks associated + * with loading, using, modifying and/or developing or reproducing the + * software by the user in light of its specific status of free software, + * that may mean that it is complicated to manipulate, and that also + * therefore means that it is reserved for developers and experienced + * professionals having in-depth computer knowledge. Users are therefore + * encouraged to load and test the software's suitability as regards their + * requirements in conditions enabling the security of their systems and/or + * data to be ensured and, more generally, to use and operate it in the + * same conditions as regards security. + * + * The fact that you are presently reading this means that you have had + * knowledge of the CeCILL license and that you accept its terms. */ + +#include "s2d.h" +#include "test_s2d_utils.h" + +#include <rsys/float2.h> +#include <rsys/float3.h> + +int +main(int argc, char** argv) +{ + struct mem_allocator allocator; + struct s2d_device* dev; + struct s2d_scene* scn; + struct s2d_shape* shape; + struct s2d_vertex_data vdata; + struct s2d_hit hit; + float org[3]; + float dir[3]; + float range[2]; + float tmp[2]; + float dot; + (void)argc, (void)argv; + + mem_init_proxy_allocator(&allocator, &mem_default_allocator); + + CHECK(s2d_device_create(NULL, &allocator, 1, &dev), RES_OK); + CHECK(s2d_scene_create(dev, &scn), RES_OK); + CHECK(s2d_shape_create_line_segments(dev, &shape), RES_OK); + CHECK(s2d_scene_attach_shape(scn, shape), RES_OK); + + vdata.get = line_segments_get_position; + vdata.type = S2D_FLOAT2; + vdata.usage = S2D_POSITION; + CHECK(s2d_line_segments_setup_indexed_vertices + (shape, box_nsegs, line_segments_get_ids, box_nverts, &vdata, 1, + (void*)&box_desc), RES_OK); + + f3_splat(org, 0.f); + f3(dir, 1, 0, 0); + f2(range, 0, FLT_MAX); + + CHECK(s2d_scene_begin_session(scn, S2D_TRACE), RES_OK); + + #define TRACE_3D s2d_scene_trace_ray_3d + CHECK(TRACE_3D(NULL, NULL, NULL, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, NULL, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, NULL, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, NULL, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, dir, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, dir, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, dir, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, dir, NULL, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, NULL, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, NULL, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, NULL, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, NULL, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, dir, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, dir, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, dir, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, dir, range, NULL, NULL), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, NULL, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, NULL, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, NULL, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, NULL, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, dir, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, dir, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, dir, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, dir, NULL, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, NULL, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, NULL, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, NULL, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, NULL, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, NULL, dir, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, NULL, dir, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(NULL, org, dir, range, NULL, &hit), RES_BAD_ARG); + CHECK(TRACE_3D(scn, org, dir, range, NULL, &hit), RES_OK); + + CHECK(S2D_HIT_NONE(&hit), 0); + f2_normalize(hit.normal, hit.normal); + CHECK(f2_eq_eps(hit.normal, f2(tmp, -1.f, 0.f), 1.e-6f), 1); + CHECK(eq_epsf(hit.distance, 1.f, 1.e-6f), 1); + CHECK(eq_epsf(hit.u, 0.5f, 1.e-6f), 1); + + f3_normalize(dir, f3(dir, 1.f, 0.f, 1.f)); + CHECK(TRACE_3D(scn, org, dir, range, NULL, &hit), RES_OK); + CHECK(S2D_HIT_NONE(&hit), 0); + f2_normalize(hit.normal, hit.normal); + CHECK(f2_eq_eps(hit.normal, f2(tmp, -1.f, 0.f), 1.e-6f), 1); + CHECK(eq_epsf(hit.u, 0.5f, 1.e-6f), 1); + + dot = dir[0]; + CHECK(eq_epsf(hit.distance, 1.f / dot, 1.e-6f), 1); + + range[1] = 1.2f; + CHECK(TRACE_3D(scn, org, dir, range, NULL, &hit), RES_OK); + CHECK(S2D_HIT_NONE(&hit), 1); + + CHECK(s2d_scene_end_session(scn), RES_OK); + + CHECK(TRACE_3D(scn, org, dir, range, NULL, &hit), RES_BAD_OP); + #undef TRACE_3D + + CHECK(s2d_scene_ref_put(scn), RES_OK); + CHECK(s2d_shape_ref_put(shape), RES_OK); + CHECK(s2d_device_ref_put(dev), RES_OK); + + check_memory_allocator(&allocator); + mem_shutdown_proxy_allocator(&allocator); + CHECK(mem_allocated_size(), 0); + + return 0; +}