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commit 84db77ed569d73c742f8de823b33f4ebbd36222b
parent af35602f4ae09a1ac858dfc3b8cdbf06fa7dd8e1
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Wed,  8 Feb 2023 17:10:00 +0100

htrdr: improve the related projects section

Add a description of the High-Tune project and of the Rad-Net project.

Diffstat:
Mhtrdr/htrdr.html.in | 48+++++++++++++++++++++++++++++++++++-------------
1 file changed, 35 insertions(+), 13 deletions(-)

diff --git a/htrdr/htrdr.html.in b/htrdr/htrdr.html.in @@ -139,40 +139,62 @@ used for computing various quantities:</p> the simulation are described in <a href="https://rmets.onlinelibrary.wiley.com/doi/full/10.1002/qj.3614">Strauss et al. (2019)</a>. + The infrared rendering is calculated in [9, 10]&nbsp;µm; the color map + displays the brightness temperature in Kelvin. </div> </div> -<p><code>htrdr</code> is currently used, developped and extended in the -following research projects.</p> +<p><code>htrdr</code> has been used, developped and extended in the following +research projects:</p> <ul> + <li>The development of <code>htrdr</code> began with the <a + href="https://anr.fr/Projet-ANR-16-CE01-0010">High-Tune</a> project. + Originally, it simulated the radiative transfer of an <b>external source</b> + (solar) in a scene composed of a triangulated ground and a <b>plane-parallel + atmosphere</b>, in the presence of a <b>cloud field</b> provided over a + structured grid. It was later extended in order to take into account a + <b>non-gray surface</b>, and the possibility to perform radiative transfer + computations for a <b>internal source</b> (ground and atmosphere).</li> + <li>In project <a href="https://www.umr-cnrm.fr/spip.php?article1204">ModRadUrb</a> the - emphasis is put on taking into account the representation of <b>complex + emphasis was put on taking into account the representation of <b>complex geometries</b> (detailled city scenes) using <b>spectral properties of a arbitrary number of materials</b>. The solver was extended to solve upward and downward <b>atmospheric fluxes</b> at any level in the scene, both in the visible and the infrared spectral ranges.</li> - <li>In project <a href="https://mcg-rad.ipsl.fr/en/">MCG-Rad</A> the - <code>htrdr</code> codebase is used to explore a whole new class of radiative - transfer algorithms: instead of relying on the full atmospheric radiative - properties data set (prerequisite for current algorithms), the so-called - <b>line sampling</b> algorithms will not require nor compute the absorption - coefficient of the atmosphere. Instead, it will sample energetic transitions - and use a Line-by-Line parameters database (such as <a + <li>In project <a href="https://anr.fr/Projet-ANR-18-CE46-0012">MCG-Rad</a> + the <code>htrdr</code> codebase was used to explore a whole new class of + radiative transfer algorithms: instead of relying on the full atmospheric + radiative properties data set (prerequisite for current algorithms), the + so-called <b>line sampling</b> algorithms will not require nor compute the + absorption coefficient of the atmosphere. Instead, it will sample energetic + transitions and use a Line-by-Line parameters database (such as <a href="https://hitran.org/">HITRAN</a>) in order to perform a <b>rigorous spectral integration</b>, both in the visible and the infrared spectral ranges.</li> <li>In project <a href=https://anr.fr/Project-ANR-18-CE05-0015>Astoria</a>, - <code>htrdr</code> is used to produce images in the visible, in the presence + <code>htrdr</code> was used to produce images in the visible, in the presence of <b>combustion chambers</b> where radiation scattering is performed by soot - aggregates. One of the main difficulty resides in the fact that the chamber is - <b>illuminated by a laser</b>: the classical solar radiative transfer + aggregates. One of the main difficulty resides in the fact that the chamber + is <b>illuminated by a laser</b>: the classical solar radiative transfer algorithm then fails to converge because of the collimated radiation source, and a <a href="https://doi.org/10.1016/j.jqsrt.2021.107725">new algorithm</a> was thus designed in order to ensure numerical convergence.</li> + + <li>In project <a href="https://anr.fr/Projet-ANR-21-CE49-0020">Rad-Net</a>, + <code>htrdr</code> was adapted for applications in <b>planetology</b> and + <b>astrophysics</b>. The application is now a scene composed of an + <b>arbitrary number of solid surfaces</b> (a planet, satellites) represented + by triangular meshes and materials which describe their <b>spectral + reflectivity/emissivity</b> properties. The <b>3D atmopshere</b> is defined + by a number of participating semi-transparent media (a gas mixture and a + arbitrary number of aerosol modes) whose radiative properties are provided at + the nodes of a <b>unstructured tetraedric volumic grid</b>, independant for + each medium.</li> </ul> <h2>A straight interface</h2>