meso-web

Sources of the |Méso|Star> website
git clone git://git.meso-star.fr/meso-web.git
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commit 1dc02cd2d5179a36afd1d05a08ac6a5b1fbb8ac7
parent d871d782d6d737931d16f6e11979c233c480d8c0
Author: Christophe Coustet <christophe.coustet@meso-star.com>
Date:   Fri,  7 Jun 2019 10:31:40 +0200

Fix some typos

Diffstat:
Mstar-engine/star-3d.html.in | 6+++---
Mstar-engine/star-sf.html.in | 12++++++------
Mstar-engine/star-vx.html.in | 4++--
3 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/star-engine/star-3d.html.in b/star-engine/star-3d.html.in @@ -44,11 +44,11 @@ with a low memory footprint.</p> <p>To access the scene data through uniform sampling or ray-tracing, one has to create a <b>view</b> of the scene. On its creation, the view internally builds -data structures required by the aforementioned access operators. This data -structure are built from the scene geometry as defined at the moment of the +data structures required by the aforementioned access operators. These data +structures are built from the scene geometry as defined at the moment of the view creation; a view is thus insensitive to scene updates following its creation. This means that several views can be used to register different -state of the same scene, giving to the caller a great flexibility to manage the +states of the same scene, giving to the caller a great flexibility to manage the scene data.</p> ${RELEASE_NOTES} diff --git a/star-engine/star-sf.html.in b/star-engine/star-sf.html.in @@ -15,11 +15,11 @@ </ul> </div> -<p>Star-ScatteringFunctions is a C library that provides abstraction to +<p>Star-ScatteringFunctions is a C library that provides abstractions to describe <b>scattering effects at a surface</b> through Bidirectional Scattering Distribution Functions (BSDF), microfacet distributions and fresnel -terms, and in a volume with <b>phase functions</b>. The main target of Star-SF -are programmers that have to evaluate or sampled these scattering effects.</p> +terms, and in a volume with <b>phase functions</b>. The main targets of Star-SF +are programmers that have to evaluate or sample these scattering effects.</p> <div class="img" style="width: 18em; padding-top: 1em"> <a href="polar.svg"> @@ -34,10 +34,10 @@ are programmers that have to evaluate or sampled these scattering effects.</p> <p>The Star-SF API makes no reference to the implementation of the aforementionned data structures. In addition, it publicly exposes their -<b>interface</b>. Consequently, the user can not only switch the BSDF, +<b>interfaces</b>. Consequently, users cannot only switch the BSDF, microfacet distribution, fresnel term or phase function without any impact on -the application source code, but also he can provide its own implementations of -these structures while still relying on Star-SF in its simulation code.</p> +their application source code, but they can also provide their own implementation +of these structures while still relying on Star-SF in their simulation code.</p> <p>Beyond the legacy <b>specular</b> and <b>lambertion</b> reflections, Star-SF implements several scattering functions, from the ones simulating <b>glossy diff --git a/star-engine/star-vx.html.in b/star-engine/star-vx.html.in @@ -22,9 +22,9 @@ partitioning data structures or to access them through <b>ray-tracing</b>.</p> <p>Star-VoXel implements 2 hierarchical data structures: the <b>binary tree</b> and the <b>octree</b> that are used to partition 1D or 3D data, respectively. -For both structures, data are partitionned following a bottom-top strategy: the +For both structures, data are partitionned following a bottom-up strategy: the caller submits the raw data to Star-VoXel that it recursively structures from -the leaf (the user data) to to the root of the tree. +the leaf (the user data) to the root of the tree. <span class="img" style="width: 16em; padding: 1em"> <a href="octree.jpg">