htrdr

Solving radiative transfer in heterogeneous media
git clone git://git.meso-star.fr/htrdr.git
Log | Files | Refs | README | LICENSE

commit 6fdbf78b1661b18bd073ead2d652959a56c4212d
parent cb6b78a6dcf7cefe86a9ccaf79e2056758609a93
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Tue, 20 Nov 2018 15:24:03 +0100

Fix typos in the README and the htrdr man

Diffstat:
MREADME.md | 2+-
Mdoc/htrdr.1.txt.in | 2+-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/README.md b/README.md @@ -5,7 +5,7 @@ project: it illustrates the implementation of efficient radiative transfer Monte-Carlo algorithms in cloudy atmospheres. htrdr is an image renderer in the visible part of the spectrum, for scenes -composed of an atmospheric gaz mixture, clouds, and a ground. It uses spectral +composed of an atmospheric gas mixture, clouds, and a ground. It uses spectral data that should be provided for the pressure and temperature atmospheric vertical profile defined along the Z axis, the liquid water content in suspension within the clouds that is a result of Large Eddy Simulation diff --git a/doc/htrdr.1.txt.in b/doc/htrdr.1.txt.in @@ -29,7 +29,7 @@ SYNOPSIS DESCRIPTION ----------- *htrdr* is an image renderer in the visible part of the spectrum, for scenes -composed of an atmospheric gaz mixture, clouds, and a ground. It uses spectral +composed of an atmospheric gas mixture, clouds, and a ground. It uses spectral data that should be provided for the pressure and temperature atmospheric vertical profile [1] (*-a* _atmosphere_), the liquid water content in suspension within the clouds that is a result of Large Eddy Simulation