htrdr

Solving radiative transfer in heterogeneous media
git clone git://git.meso-star.fr/htrdr.git
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commit 0622f5028e50ce1efd40636bf3ca623c68641f5f
parent 771b86d7c2ae21b6b752cbb1b453bec0a36477cd
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Fri, 27 Aug 2021 14:53:59 +0200

Write release note 0.8

Diffstat:
MREADME.md | 12++++++++++++
1 file changed, 12 insertions(+), 0 deletions(-)

diff --git a/README.md b/README.md @@ -76,6 +76,18 @@ informations on CMake. ## Release notes +### Version 0.8 + +- Adds support for a thin lens camera model and an orthographic camera model + for combustion and atmosphere modes. +- Updates the size of a tile from 32x32 pixels to 8x8 pixels. A tile is a + block of pixels rendered by a thread. However, a size of 32x32 pixels could + be too large when rendering on several dozen threads: the image definition + could be insufficient to give tiles to all threads. +- Fixes the calculation of shortwave radiance by `htrdr-combustion` and the + calculation of longwave radiance by `htrdr-atmosphere`. At each scattering + position, the range of the traced ray could be incorrect. + ### Version 0.7 #### Adds the simulation of radiative transfer in combustion media