star-3d

Surface structuring for efficient 3D geometric queries
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test_s3d_sample_sphere.c (4413B)


      1 /* Copyright (C) 2015-2023 |Méso|Star> (contact@meso-star.com)
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 3 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program. If not, see <http://www.gnu.org/licenses/>. */
     15 
     16 #include "s3d.h"
     17 #include "test_s3d_utils.h"
     18 
     19 #include <rsys/float2.h>
     20 #include <rsys/float3.h>
     21 
     22 int
     23 main(int argc, char** argv)
     24 {
     25   struct mem_allocator allocator;
     26   struct s3d_attrib attr0;
     27   struct s3d_attrib attr1;
     28   struct s3d_primitive prim0;
     29   struct s3d_primitive prim1;
     30   struct s3d_device* dev;
     31   struct s3d_shape* sphere0;
     32   struct s3d_shape* sphere1;
     33   struct s3d_scene* scn;
     34   struct s3d_scene_view* view;
     35   unsigned sphere0_id;
     36   unsigned sphere1_id;
     37   float center[3];
     38   float st0[2];
     39   float st1[2];
     40   int N = 10000;
     41   int i;
     42   float sum;
     43   float E, V, SE;
     44   (void)argc, (void)argv;
     45 
     46   CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK);
     47   CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK);
     48   CHK(s3d_scene_create(dev, &scn) == RES_OK);
     49 
     50   CHK(s3d_shape_create_sphere(dev, &sphere0) == RES_OK);
     51   CHK(s3d_shape_create_sphere(dev, &sphere1) == RES_OK);
     52   CHK(s3d_shape_get_id(sphere0, &sphere0_id) == RES_OK);
     53   CHK(s3d_shape_get_id(sphere1, &sphere1_id) == RES_OK);
     54 
     55   CHK(s3d_sphere_setup(sphere0, f3(center,-1.5, 0, 0), 2) == RES_OK);
     56   CHK(s3d_sphere_setup(sphere1, f3(center, 1.5, 0, 0), 2) == RES_OK);
     57   CHK(s3d_scene_attach_shape(scn, sphere0) == RES_OK);
     58   CHK(s3d_scene_attach_shape(scn, sphere1) == RES_OK);
     59 
     60   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &view) == RES_OK);
     61   CHK(s3d_scene_view_sample(view, 0, 0, 0, &prim0, st0) == RES_OK);
     62   CHK(prim0.prim_id == 0);
     63   CHK(prim0.geom_id == sphere0_id || prim0.geom_id == sphere1_id);
     64   CHK(prim0.inst_id == S3D_INVALID_ID);
     65 
     66   CHK(s3d_scene_view_sample(view, 0, 0, 0, &prim1, st1) == RES_OK);
     67   CHK(S3D_PRIMITIVE_EQ(&prim0, &prim1));
     68   CHK(f2_eq(st0, st1));
     69 
     70   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_0, st0, &attr0) == RES_BAD_ARG);
     71   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_1, st0, &attr0) == RES_BAD_ARG);
     72   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_2, st0, &attr0) == RES_BAD_ARG);
     73   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_3, st0, &attr0) == RES_BAD_ARG);
     74   CHK(s3d_primitive_get_attrib(&prim0, S3D_POSITION, st0, &attr0) == RES_OK);
     75   CHK(s3d_primitive_get_attrib
     76     (&prim0, S3D_GEOMETRY_NORMAL, st0, &attr1) == RES_OK);
     77 
     78   if(prim0.geom_id == sphere0_id) {
     79     f3_sub(attr0.value, attr0.value, f3(center,-1.5, 0, 0));
     80   } else {
     81     f3_sub(attr0.value, attr0.value, f3(center, 1.5, 0, 0));
     82   }
     83   f3_mulf(attr1.value, attr1.value, 2.f);
     84   CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-3f));
     85 
     86   /* Check that 50 percents of samples lie onto "sphere0" */
     87   sum = 0;
     88   FOR_EACH(i, 0, N) {
     89     const float u = rand_canonic();
     90     const float v = rand_canonic();
     91     const float w = rand_canonic();
     92 
     93     CHK(s3d_scene_view_sample(view, u, v, w, &prim0, st0) == RES_OK);
     94     if(prim0.geom_id == sphere0_id) {
     95       sum += 1;
     96     }
     97 
     98     CHK(s3d_primitive_get_attrib(&prim0, S3D_POSITION, st0, &attr0) == RES_OK);
     99     CHK(s3d_primitive_get_attrib
    100       (&prim0, S3D_GEOMETRY_NORMAL, st0, &attr1) == RES_OK);
    101 
    102     if(prim0.geom_id == sphere0_id) {
    103       f3_sub(attr0.value, attr0.value, f3(center,-1.5, 0, 0));
    104     } else {
    105       f3_sub(attr0.value, attr0.value, f3(center, 1.5, 0, 0));
    106     }
    107     f3_mulf(attr1.value, attr1.value, 2.f);
    108     CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-3f));
    109   }
    110   E = sum / (float)N;
    111   V = sum / (float)N - E*E;
    112   SE = (float)sqrt(V/(float)N);
    113   CHK(eq_epsf(E, 0.5, 2*SE));
    114 
    115   CHK(s3d_device_ref_put(dev) == RES_OK);
    116   CHK(s3d_scene_ref_put(scn) == RES_OK);
    117   CHK(s3d_shape_ref_put(sphere0) == RES_OK);
    118   CHK(s3d_shape_ref_put(sphere1) == RES_OK);
    119   CHK(s3d_scene_view_ref_put(view) == RES_OK);
    120 
    121   check_memory_allocator(&allocator);
    122   mem_shutdown_proxy_allocator(&allocator);
    123   CHK(mem_allocated_size() == 0);
    124   return 0;
    125 }
    126